The Frontier valley at dawn, ice mountains on the horizon
An original fantasy MMORPG · Pre-beta · Built in Unity 6

A world worth remembering.

Five frontiers. A hundred levels. Dragons that are rare enough to matter. Begin in the Frontier valley, climb Elderweald's living canopy, brave the frozen keep of Vaelhorn and descend into the drowned city beneath Siren's Scar.

Zones 5Level cap 1–50 in Continent 1Access Steam onlyTeam 2 people
Elderweald, a canopy town built into a colossal mother tree
Zone 02 · Levels 8–20 · Two-layer forest

Elderweald

A dark, moist forest floor crawling with orc and ogre camps. Above it, a spiral path climbs the trunks to Eldheart, the wood-elf canopy town where every class keeps its academy.

Wood elvesOrc campsEldheart summitClass academies
Snowflake, frozen mountains with an octagon-walled castle town under an aurora
Zone 03 · Levels 18–35 · Frozen mountains

Snowflake

Giants, snow wolves and the frost dragons that circle the high passes. Two dungeons wait in the mountains: Vaelhorn, a fortress keep swallowed by ice and patrolled by its own dead, and Wyrmcradle, a brood cave the size of a city.

VaelhornWyrmcradleFrost dragonsYetis & ice trolls
Sunscar, a golden desert with a glowing sun-gate arch
Zone 05 · Levels 30–50 · Desert · Sun-gated

Sunscar

The gate on Frontier's southern edge only opens when the sun is high. Beyond it: djinn, the Karkadann, sandworms and a sphinx that still asks questions. Walk in once and the gate remembers you.

Sun Gate attunementDjinn & IfritSand wyrmsThe Sphinx
Choose your discipline

Classes with teeth.

12 distinctive classes. Four are featured here, but every calling has a place. Some control entire encounters. Others protect the party, heal the fallen, or scout the road ahead.

A battle mage casting an arcane bolt Keep scrolling · the bolt follows you
Rogue
Melee · Stealth

Rogue

Backstab, pick locks, vanish. Upper Eldheart is on foot only. Rogues don't mind.

Enchanter
Caster · Control

Enchanter

Mesmerise, charm, haste. The class every group wants and nobody wants to play.

Necromancer
Caster · Pet

Necromancer

Raise the dead, drain the living. Vaelhorn's garrison answers to you.

Shadow Knight
Tank · Dark magic

Shadow Knight

Plate, fear and lifetap. Holds the line and hates every second of it.

The complete class roster

Twelve ways to leave your mark.

12 playable classes · 4 featured above
WarriorDefence · Threat · Front line
MageArcane spells · Summons · Burst
RangerArchery · Tracking · Navigation
DruidNature magic · Healing · Companions
ClericHealing · Cleansing · Protection
MonkMartial arts · Pulling · Mobility
BardSongs · Group tempo · Support
HunterBeast bonds · Traps · Scouting

Also featured: Rogue · Enchanter · Necromancer · Shadow Knight. Names and roles follow the current TLC class progression catalogue; abilities remain subject to balancing.

A forest fairy, a radiant light-orb with translucent wings
Hidden folk

Leave the fairies alone. Or don't.

Forest fairies are light-orb nature spirits. Attack one and it transforms into a combat form you weren't ready for. Protect them and the wildlife of Elderweald starts to trust you. Reputation is tracked. Every creature remembers.

Up in Snowflake, the Nisser expect a bowl of porridge on the doorstep. Forget it and your gear goes missing overnight.

Siren's Scar, a drowned city lit by turquoise light
A siren seated on a drowned marble throne
Zone 04 · Levels 22–40 · Underwater

Siren's Scar

An ancient civilisation swallowed by the sea. The boat drops you on a shallow island. From there, you walk into the water. The Hushwater Listener on the plaza watches you approach. Her eyes follow. Stand too close and she takes something.

Health
Stamina
Mana

Hover the siren. Feel the drain.

Early access, earned together

Join the testing queue.

We're preparing limited waves. Expect unfinished features, balance changes, bugs and the occasional wipe. In return you get to shape the world before anyone else sees it.

  • ISteam only. One Steam account, one TLC account. No separate passwords.
  • IISmall waves. We invite in batches and tell you exactly where you are in the queue.
  • IIIWipes happen. Rules for each wave are published before invites go out.
  • IVYour feedback lands. Bug reports and votes go straight to the two people building the game.
Applications preparingWave schedule · TBANDA policy · TBA
Steam sign-in coming soon

Registration is not yet open. No player information is collected through this preview.

Before you apply

Questions from future adventurers

If it's not here, ask on Discord. We read everything.

Is this the finished game?

No. TLC is pre-beta. Testing exists to find problems, evaluate systems and make the world better. Some things will be ugly. Some will be broken. Tell us.

Will my character be wiped?

Probably, at least once. Wipe rules for each wave are published before invites go out, so you'll never be surprised.

How do I get access?

Sign in with Steam, fill in the short form, and wait for your wave. Invites arrive through your TLC account and Steam Playtest. Steam Playtest invitation methods will be confirmed before testing.

What hardware do I need?

Minimum and recommended specs aren't locked yet. Your answers will help us test performance once applications open.

Can I play without Steam?

No. Distribution and sign-in are Steam only for now.

Can I stream or post screenshots?

Depends on the wave. Each invitation says what you can share. Early waves lean private; later ones open up.

Gather around the fire

The adventure is better together.

Discord is home. Everything else feeds into it.

Discord

Dev chat, wave announcements, LFG. Invite link goes live with the verified server.

Bug reports & votes

Structured reports with screenshots. Upvote what hurts most. We fix in that order.

Dev tracker

Every reply from the team in one feed, so you never miss an answer.

Wiki

Loot, creatures, classes, zones and dungeons. Grows with each wave.